using UnityEngine;

namespace HEFramework
{
    /// <summary>
    ///
    /// 2D音效播放组件
    /// 
    /// ----------------------------------------
    /// 作者 hep
    /// 创建时间：2023-12-19 16:01:36
    /// ----------------------------------------
    /// </summary>
    public class Effect2DAudioSource : AudioSourceBase
    {
        protected override void InAwake()
        {
            audioSource.spatialBlend = 0;
            audioSource.loop = false;
        }
    }
}